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    Class AudioListenerSpeechSource

    SpeechSource that provides Unity AudioListener audio data.

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SpeechProcessorDependency
    SpeechSource
    AudioListenerSpeechSource
    Inherited Members
    SpeechSource.SamplesReady
    SpeechSource.Dried
    SpeechSource.RuntimeFailure
    SpeechSource.OnSamplesReady(SamplesReadyEventArgs)
    SpeechSource.OnDried()
    SpeechSource.OnRuntimeFailure(RuntimeFailureEventArgs)
    SpeechProcessorDependency.RegisterInitializationTask(String, Action, CallCondition)
    SpeechProcessorDependency.RegisterInitializationTask(String, Func<IEnumerator>, CallCondition)
    SpeechProcessorDependency.Initialize(InitializationTaskStartedCallback, InitializationFailedCallback)
    SpeechProcessorDependency.FailInitialization(Exception)
    Namespace: Recognissimo.Components
    Assembly: Recognissimo.dll
    Syntax
    [AddComponentMenu("Recognissimo/Speech Sources/AudioListener Speech Source")]
    public sealed class AudioListenerSpeechSource : SpeechSource

    Fields

    channel

    AudioListener channel for receiving data.

    Declaration
    public int channel
    Field Value
    Type Description
    System.Int32

    Properties

    SampleRate

    Speech sampling rate. Must be set during initialization.

    Declaration
    public override int SampleRate { get; }
    Property Value
    Type Description
    System.Int32
    Overrides
    SpeechSource.SampleRate

    Methods

    StartProducing()

    Called by SpeechProcessor at the start of processing.

    Declaration
    public override void StartProducing()
    Overrides
    SpeechSource.StartProducing()

    StopProducing()

    Called when processing stops (e.g. when StopProcessing() called or when RuntimeFailure event emitted).

    Declaration
    public override void StopProducing()
    Overrides
    SpeechSource.StopProducing()