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    Class VoiceActivityDetector

    SpeechProcessor for voice activity detection.

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    SpeechProcessor
    VoiceActivityDetector
    Inherited Members
    SpeechProcessor.State
    SpeechProcessor.LanguageModelProvider
    SpeechProcessor.SpeechSource
    SpeechProcessor.AutoStart
    SpeechProcessor.Started
    SpeechProcessor.Finished
    SpeechProcessor.InitializationFailed
    SpeechProcessor.RuntimeFailed
    SpeechProcessor.StartProcessing()
    SpeechProcessor.StopProcessing()
    Namespace: Recognissimo.Components
    Assembly: Recognissimo.dll
    Syntax
    [AddComponentMenu("Recognissimo/Speech Processors/Voice Activity Detector")]
    public sealed class VoiceActivityDetector : SpeechProcessor

    Properties

    Silenced

    Voice became inactive.

    Declaration
    public UnityEvent Silenced { get; }
    Property Value
    Type Description
    UnityEngine.Events.UnityEvent

    Spoke

    Voice became active.

    Declaration
    public UnityEvent Spoke { get; }
    Property Value
    Type Description
    UnityEngine.Events.UnityEvent

    TimeoutMs

    The number of milliseconds of silence after which the corresponding event should be triggered.

    Declaration
    public int TimeoutMs { get; set; }
    Property Value
    Type Description
    System.Int32