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    Struct VoiceControlCommand

    Phrase/callback pair.

    Namespace: Recognissimo.Components
    Assembly: Recognissimo.dll
    Syntax
    [Serializable]
    public struct VoiceControlCommand

    Constructors

    VoiceControlCommand(String, UnityAction)

    Create instance and bind action to onSpoken.

    Declaration
    public VoiceControlCommand(string phrase, UnityAction action)
    Parameters
    Type Name Description
    System.String phrase

    Phrase to recognize.

    UnityEngine.Events.UnityAction action

    Action that will be triggered when the phrase is spoken.

    VoiceControlCommand(String, UnityEvent)

    Create instance.

    Declaration
    public VoiceControlCommand(string phrase, UnityEvent onSpoken)
    Parameters
    Type Name Description
    System.String phrase

    Phrase to recognize.

    UnityEngine.Events.UnityEvent onSpoken

    Unity event that will be triggered when the phrase is spoken.

    Fields

    onSpoken

    UnityEvent that will be triggered when the phrase is spoken.

    Declaration
    public UnityEvent onSpoken
    Field Value
    Type Description
    UnityEngine.Events.UnityEvent

    phrase

    Phrase to recognize. You can use groups "()" and alternations "|" to create options:

        "red|green"; // triggered when "red" or "green" is spoken
        "turn (on|off) the light"; // triggered when "turn on the light" or "turn off the light" is spoken
        "turn (on|off) (the )?light"; // optional "the"
    Declaration
    [Tooltip("Phrase to recognize")]
    public string phrase
    Field Value
    Type Description
    System.String